java-projects/critters/CritterFrame.java

204 lines
6.2 KiB
Java
Raw Normal View History

// Class CritterFrame provides the user interface for a simple simulation
// program.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.event.*;
import java.util.*;
public class CritterFrame extends JFrame {
private CritterModel myModel;
private CritterPanel myPicture;
private javax.swing.Timer myTimer;
private JButton[] counts;
private JButton countButton;
private boolean started;
private static boolean created;
public CritterFrame(int width, int height) {
// this prevents someone from trying to create their own copy of
// the GUI components
if (created)
throw new RuntimeException("Only one world allowed");
created = true;
// create frame and model
setTitle("CSE142 critter simulation");
setDefaultCloseOperation(EXIT_ON_CLOSE);
myModel = new CritterModel(width, height);
// set up critter picture panel
myPicture = new CritterPanel(myModel);
add(myPicture, BorderLayout.CENTER);
addTimer();
constructSouth();
// initially it has not started
started = false;
}
// construct the controls and label for the southern panel
private void constructSouth() {
// add timer controls to the south
JPanel p = new JPanel();
final JSlider slider = new JSlider();
slider.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
double ratio = 1000.0 / (1 + Math.pow(slider.getValue(), 0.3));
myTimer.setDelay((int) (ratio - 180));
}
});
slider.setValue(20);
p.add(new JLabel("slow"));
p.add(slider);
p.add(new JLabel("fast"));
JButton b1 = new JButton("start");
b1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
myTimer.start();
}
});
p.add(b1);
JButton b2 = new JButton("stop");
b2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
myTimer.stop();
}
});
p.add(b2);
JButton b3 = new JButton("step");
b3.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
doOneStep();
}
});
p.add(b3);
// add debug button
JButton b4 = new JButton("debug");
b4.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
myModel.toggleDebug();
myPicture.repaint();
}
});
p.add(b4);
// add 100 button
JButton b5 = new JButton("next 100");
b5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
multistep(100);
}
});
p.add(b5);
add(p, BorderLayout.SOUTH);
}
// starts the simulation...assumes all critters have already been added
public void start() {
// don't let anyone start a second time and remember if we have started
if (started) {
return;
}
// if they didn't add any critters, then nothing to do
if (myModel.getCounts().isEmpty()) {
System.out.println("nothing to simulate--no critters");
return;
}
started = true;
addClassCounts();
myModel.updateColorString();
pack();
setVisible(true);
}
// add right-hand column showing how many of each critter are alive
private void addClassCounts() {
Set<Map.Entry<String, Integer>> entries = myModel.getCounts();
JPanel p = new JPanel(new GridLayout(entries.size() + 1, 1));
counts = new JButton[entries.size()];
for (int i = 0; i < counts.length; i++) {
counts[i] = new JButton();
p.add(counts[i]);
}
// add simulation count
countButton = new JButton();
countButton.setForeground(Color.BLUE);
p.add(countButton);
add(p, BorderLayout.EAST);
setCounts();
}
private void setCounts() {
Set<Map.Entry<String, Integer>> entries = myModel.getCounts();
int i = 0;
int max = 0;
int maxI = 0;
for (Map.Entry<String, Integer> entry: myModel.getCounts()) {
String s = String.format("%s =%4d", entry.getKey(),
(int) entry.getValue());
counts[i].setText(s);
counts[i].setForeground(Color.BLACK);
if (entry.getValue() > max) {
max = entry.getValue();
maxI = i;
}
i++;
}
counts[maxI].setForeground(Color.RED);
String s = String.format("step =%5d", myModel.getSimulationCount());
countButton.setText(s);
}
// add a certain number of critters of a particular class to the simulation
public void add(int number, Class<? extends Critter> c) {
// don't let anyone add critters after simulation starts
if (started) {
return;
}
// temporarily turning on started flag prevents critter constructors
// from calling add
started = true;
myModel.add(number, c);
started = false;
}
// post: creates a timer that calls the model's update
// method and repaints the display
private void addTimer() {
ActionListener updater = new ActionListener() {
public void actionPerformed(ActionEvent e) {
doOneStep();
}
};
myTimer = new javax.swing.Timer(0, updater);
myTimer.setCoalesce(true);
}
// one step of the simulation
private void doOneStep() {
myModel.update();
setCounts();
myPicture.repaint();
}
// advance the simulation until step % n is 0
private void multistep(int n) {
myTimer.stop();
do {
myModel.update();
} while (myModel.getSimulationCount() % n != 0);
setCounts();
myPicture.repaint();
}
}