add hangman assignment from WCC CS 145 Spring 2019.

This commit is contained in:
Matthew Jensen 2019-12-14 18:15:42 -08:00
parent fd6cfb770d
commit 46f17fac95
5 changed files with 127460 additions and 0 deletions

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hangman/HangmanMain.java Normal file
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// Class HangmanMain is the driver program for the Hangman program. It reads a
// dictionary of words to be used during the game and then plays a game with
// the user. This is a cheating version of hangman that delays picking a word
// to keep its options open. You can change the setting for SHOW_COUNT to see
// how many options are still left on each turn.
import java.util.*;
import java.io.*;
public class HangmanMain {
public static final String DICTIONARY_FILE = "dictionary2.txt";
public static final boolean DEBUG = true; // show words left
public static void main(String[] args) throws FileNotFoundException {
System.out.println("Welcome to the cs 145 hangman game.");
System.out.println();
// open the dictionary file and read dictionary into an ArrayList
Scanner input = new Scanner(new File(DICTIONARY_FILE));
List<String> dictionary = new ArrayList<String>();
while (input.hasNext()) {
dictionary.add(input.next().toLowerCase());
}
// set basic parameters
Scanner console = new Scanner(System.in);
System.out.print("What length word do you want to use? ");
int length = console.nextInt();
System.out.print("How many wrong answers allowed? ");
int max = console.nextInt();
System.out.println();
// set up the HangmanManager and start the game
List<String> dictionary2 = Collections.unmodifiableList(dictionary);
HangmanManager hangman = new HangmanManager(dictionary2, length, max);
if (hangman.words().isEmpty()) {
System.out.println("No words of that length in the dictionary.");
} else {
playGame(console, hangman);
showResults(hangman);
}
}
// Plays one game with the user
public static void playGame(Scanner console, HangmanManager hangman) {
while (hangman.guessesLeft() > 0 && hangman.pattern().contains("-")) {
System.out.println("guesses : " + hangman.guessesLeft());
if (DEBUG) {
System.out.println(hangman.words().size() + " words left: "
+ hangman.words());
}
System.out.println("guessed : " + hangman.guesses());
System.out.println("current : " + hangman.pattern());
System.out.print("Your guess? ");
char ch = console.next().toLowerCase().charAt(0);
if (hangman.guesses().contains(ch)) {
System.out.println("You already guessed that");
} else {
int count = hangman.record(ch);
if (count == 0) {
System.out.println("Sorry, there are no " + ch + "'s");
} else if (count == 1) {
System.out.println("Yes, there is one " + ch);
} else {
System.out.println("Yes, there are " + count + " " + ch
+ "'s");
}
}
System.out.println();
}
}
// reports the results of the game, including showing the answer
public static void showResults(HangmanManager hangman) {
// if the game is over, the answer is the first word in the list
// of words, so we use an iterator to get it
String answer = hangman.words().iterator().next();
System.out.println("answer = " + answer);
if (hangman.guessesLeft() > 0) {
System.out.println("You beat me");
} else {
System.out.println("Sorry, you lose");
}
}
}

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hangman/HangmanManager.java Normal file
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/*
* Matt Jensen
* CS145 - Lab 4
* 5/21/19
*
// runs the hangman game
*/
import java.util.*;
public class HangmanManager {
private List<String> dictionary;
private Set<String> words;
private int length;
private int max;
private SortedSet<Character> guesses;
private int tries;
/**
*
* @param dictionary contains all the possible solutions.
* @param length length of solutions.
* @param max maximum guesses.
* @return manager
*
*/
public HangmanManager(List<String> dictionary, int length, int max) {
if(length < 1 || max < 0){
throw new IllegalArgumentException("length or max are incorrect");
}
this.setDictionary(dictionary);
this.setLength(length);
this.setMax(max);
this.setTries(0);
this.setGuesses();
this.setWords();
}
/**
* set of words being considered my manager.
*
* @return words
*
*/
public Set<String> words() {
return this.words;
}
/**
* guesses the player has left in the game.
*
*/
public int guessesLeft() {
return this.max - this.tries;
}
/**
* past guesses by player.
*
* @return guesses
*
*/
public SortedSet<Character> guesses() {
return this.guesses;
}
/**
* representation of the current state of the game.
*
* @return pattern
*
*/
public String pattern() {
if(this.getWords().isEmpty()){
throw new IllegalStateException("words are empty");
}
String word = this.getWords().iterator().next();
return pattern(word, this.getGuesses());
}
// generated the string mask for a word given a set of guessses.
public static String pattern(String word, Set<Character> guessMask) {
String pattern = "";
for( int i = 0; i < word.length(); i++) {
if( guessMask.contains(word.charAt(i)) ) {
pattern += " " + word.charAt(i);
} else {
pattern += " -";
}
}
return pattern;
}
// accessor for guesses set.
private SortedSet<Character> getGuesses() {
return this.guesses;
}
/**
* records a guess.
*
* @return matches number of matches of the guess.
*
*/
public int record(char guess) {
if(this.guessesLeft() < 1){
throw new IllegalStateException("no tries left");
}
if( ! this.getWords().isEmpty() && this.getGuesses().contains(guess)){
throw new IllegalArgumentException();
}
int count = 0;
this.addGuess(guess);
// maps a count to and array of possibilities
SortedMap<String, List<String>> possibilities = getPossibilities(guess);
if( possibilities.size() >= 1 ) {
this.setWords(mostEvil(possibilities));
}
count = countMatches(this.getWords().iterator().next(), guess);
if(count == 0){
this.addTry();
}
return count;
}
/**
* counts number of chars in word
*
* @param word
* @param character
* @return
*/
public static int countMatches(String word, char character){
int count = 0;
for(int i = 0; i < word.length(); i++){
if(word.charAt(i) == character){
count++;
}
}
return count;
}
/**
* returns the most evil list of words in the map.
* @param map the map of all possible values.
* @return list of the most evil words.
*/
private List<String> mostEvil(Map<String, List<String>> map){
// check if the key is the smallest guess.gg
String maxKey = "";
int maxCount = 0;
for(String key : map.keySet()){
if( map.get(key).size() > maxCount) {
maxKey = key;
maxCount = map.get(key).size();
}
}
return map.get(maxKey);
}
/**
* get a map with patterns as keys and words as values.
*
* @param guess the additional guess.
* @return possibilities the possible words
*/
private SortedMap<String, List<String>> getPossibilities(char guess) {
SortedMap<String, List<String>> map = new TreeMap<String, List<String>>();
String pattern = "";
Set<String> keys = new HashSet<String>();
for(String word : this.getWords()) {
keys.add(pattern(word, this.getGuesses()));
}
for(String key : keys){
map.put(key, new ArrayList<String>());
}
for(String word : this.getWords()) {
pattern = pattern(word, this.getGuesses());
map.get(pattern).add(word);
}
return map;
}
/**
*
* Setters and Getters for object attributes.
*
*/
private Set<String> getWords() {
return this.words;
}
private void addGuess(char guess) {
this.guesses.add(guess);
}
private void setDictionary(List<String> dictionary) {
this.dictionary = dictionary;
}
private void setLength(int length) {
this.length = length;
}
private void setMax(int max) {
this.max = max;
}
private void setTries(int tries) {
this.tries = tries;
}
private void addTry(){
this.tries++;
}
private void setGuesses() {
this.guesses = new TreeSet<Character>();
}
private void setWords() {
this.setWords(this.dictionary);
}
private void setWords(List<String> words) {
this.words = new TreeSet<String>();
for(String word : words) {
if( word.length() == this.length) {
this.words.add(word);
}
}
}
}

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hangman/dictionary.txt Normal file

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ally
beta
cool
deal
else
flew
good
hope
ibex

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