add hangman assignment from WCC CS 145 Spring 2019.
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// Class HangmanMain is the driver program for the Hangman program. It reads a
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// dictionary of words to be used during the game and then plays a game with
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// the user. This is a cheating version of hangman that delays picking a word
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// to keep its options open. You can change the setting for SHOW_COUNT to see
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// how many options are still left on each turn.
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import java.util.*;
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import java.io.*;
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public class HangmanMain {
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public static final String DICTIONARY_FILE = "dictionary2.txt";
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public static final boolean DEBUG = true; // show words left
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public static void main(String[] args) throws FileNotFoundException {
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System.out.println("Welcome to the cs 145 hangman game.");
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System.out.println();
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// open the dictionary file and read dictionary into an ArrayList
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Scanner input = new Scanner(new File(DICTIONARY_FILE));
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List<String> dictionary = new ArrayList<String>();
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while (input.hasNext()) {
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dictionary.add(input.next().toLowerCase());
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}
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// set basic parameters
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Scanner console = new Scanner(System.in);
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System.out.print("What length word do you want to use? ");
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int length = console.nextInt();
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System.out.print("How many wrong answers allowed? ");
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int max = console.nextInt();
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System.out.println();
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// set up the HangmanManager and start the game
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List<String> dictionary2 = Collections.unmodifiableList(dictionary);
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HangmanManager hangman = new HangmanManager(dictionary2, length, max);
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if (hangman.words().isEmpty()) {
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System.out.println("No words of that length in the dictionary.");
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} else {
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playGame(console, hangman);
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showResults(hangman);
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}
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}
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// Plays one game with the user
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public static void playGame(Scanner console, HangmanManager hangman) {
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while (hangman.guessesLeft() > 0 && hangman.pattern().contains("-")) {
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System.out.println("guesses : " + hangman.guessesLeft());
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if (DEBUG) {
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System.out.println(hangman.words().size() + " words left: "
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+ hangman.words());
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}
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System.out.println("guessed : " + hangman.guesses());
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System.out.println("current : " + hangman.pattern());
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System.out.print("Your guess? ");
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char ch = console.next().toLowerCase().charAt(0);
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if (hangman.guesses().contains(ch)) {
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System.out.println("You already guessed that");
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} else {
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int count = hangman.record(ch);
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if (count == 0) {
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System.out.println("Sorry, there are no " + ch + "'s");
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} else if (count == 1) {
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System.out.println("Yes, there is one " + ch);
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} else {
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System.out.println("Yes, there are " + count + " " + ch
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+ "'s");
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}
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}
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System.out.println();
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}
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}
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// reports the results of the game, including showing the answer
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public static void showResults(HangmanManager hangman) {
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// if the game is over, the answer is the first word in the list
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// of words, so we use an iterator to get it
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String answer = hangman.words().iterator().next();
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System.out.println("answer = " + answer);
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if (hangman.guessesLeft() > 0) {
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System.out.println("You beat me");
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} else {
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System.out.println("Sorry, you lose");
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}
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}
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}
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/*
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* Matt Jensen
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* CS145 - Lab 4
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* 5/21/19
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*
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// runs the hangman game
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*/
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import java.util.*;
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public class HangmanManager {
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private List<String> dictionary;
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private Set<String> words;
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private int length;
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private int max;
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private SortedSet<Character> guesses;
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private int tries;
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/**
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*
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* @param dictionary contains all the possible solutions.
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* @param length length of solutions.
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* @param max maximum guesses.
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* @return manager
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*
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*/
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public HangmanManager(List<String> dictionary, int length, int max) {
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if(length < 1 || max < 0){
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throw new IllegalArgumentException("length or max are incorrect");
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}
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this.setDictionary(dictionary);
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this.setLength(length);
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this.setMax(max);
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this.setTries(0);
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this.setGuesses();
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this.setWords();
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}
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/**
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* set of words being considered my manager.
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*
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* @return words
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*
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*/
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public Set<String> words() {
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return this.words;
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}
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/**
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* guesses the player has left in the game.
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*
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*/
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public int guessesLeft() {
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return this.max - this.tries;
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}
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/**
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* past guesses by player.
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*
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* @return guesses
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*
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*/
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public SortedSet<Character> guesses() {
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return this.guesses;
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}
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/**
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* representation of the current state of the game.
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*
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* @return pattern
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*
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*/
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public String pattern() {
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if(this.getWords().isEmpty()){
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throw new IllegalStateException("words are empty");
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}
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String word = this.getWords().iterator().next();
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return pattern(word, this.getGuesses());
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}
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// generated the string mask for a word given a set of guessses.
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public static String pattern(String word, Set<Character> guessMask) {
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String pattern = "";
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for( int i = 0; i < word.length(); i++) {
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if( guessMask.contains(word.charAt(i)) ) {
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pattern += " " + word.charAt(i);
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} else {
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pattern += " -";
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}
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}
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return pattern;
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}
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// accessor for guesses set.
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private SortedSet<Character> getGuesses() {
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return this.guesses;
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}
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/**
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* records a guess.
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*
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* @return matches number of matches of the guess.
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*
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*/
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public int record(char guess) {
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if(this.guessesLeft() < 1){
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throw new IllegalStateException("no tries left");
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}
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if( ! this.getWords().isEmpty() && this.getGuesses().contains(guess)){
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throw new IllegalArgumentException();
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}
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int count = 0;
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this.addGuess(guess);
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// maps a count to and array of possibilities
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SortedMap<String, List<String>> possibilities = getPossibilities(guess);
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if( possibilities.size() >= 1 ) {
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this.setWords(mostEvil(possibilities));
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}
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count = countMatches(this.getWords().iterator().next(), guess);
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if(count == 0){
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this.addTry();
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}
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return count;
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}
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/**
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* counts number of chars in word
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*
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* @param word
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* @param character
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* @return
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*/
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public static int countMatches(String word, char character){
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int count = 0;
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for(int i = 0; i < word.length(); i++){
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if(word.charAt(i) == character){
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count++;
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}
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}
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return count;
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}
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/**
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* returns the most evil list of words in the map.
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* @param map the map of all possible values.
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* @return list of the most evil words.
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*/
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private List<String> mostEvil(Map<String, List<String>> map){
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// check if the key is the smallest guess.gg
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String maxKey = "";
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int maxCount = 0;
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for(String key : map.keySet()){
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if( map.get(key).size() > maxCount) {
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maxKey = key;
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maxCount = map.get(key).size();
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}
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}
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return map.get(maxKey);
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}
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/**
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* get a map with patterns as keys and words as values.
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*
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* @param guess the additional guess.
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* @return possibilities the possible words
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*/
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private SortedMap<String, List<String>> getPossibilities(char guess) {
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SortedMap<String, List<String>> map = new TreeMap<String, List<String>>();
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String pattern = "";
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Set<String> keys = new HashSet<String>();
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for(String word : this.getWords()) {
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keys.add(pattern(word, this.getGuesses()));
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}
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for(String key : keys){
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map.put(key, new ArrayList<String>());
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}
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for(String word : this.getWords()) {
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pattern = pattern(word, this.getGuesses());
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map.get(pattern).add(word);
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}
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return map;
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}
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/**
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*
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* Setters and Getters for object attributes.
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*
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*/
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private Set<String> getWords() {
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return this.words;
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}
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private void addGuess(char guess) {
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this.guesses.add(guess);
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}
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private void setDictionary(List<String> dictionary) {
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this.dictionary = dictionary;
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}
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private void setLength(int length) {
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this.length = length;
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}
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private void setMax(int max) {
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this.max = max;
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}
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private void setTries(int tries) {
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this.tries = tries;
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}
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private void addTry(){
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this.tries++;
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}
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private void setGuesses() {
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this.guesses = new TreeSet<Character>();
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}
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private void setWords() {
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this.setWords(this.dictionary);
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}
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private void setWords(List<String> words) {
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this.words = new TreeSet<String>();
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for(String word : words) {
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if( word.length() == this.length) {
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this.words.add(word);
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}
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}
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}
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}
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Load Diff
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ally
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beta
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cool
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deal
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else
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flew
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good
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hope
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ibex
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